- posted in Morrowind Discussion: Im at level seven right now (yeah, just started the game; its really good!) Enchanting in Morrowind is more about being able to cast a super-jump spell at any moment bc your boots have that enchantment. Enchanting increases item value. A fraction value shown here will be displayed truncated in-game. Adjusts the enchant capacities of weapons, armor and clothing for balance and consistency. Spells can be purchased from merchants, or occasionally learned during quests. The following spells consist of a Fortify Skill effect. Cast-when-strikes weapon use does not. Ooh I like the customizability of that! I need to know what they are >.> Because I want that constant 100 point Sanctuary. I just feel so annoyingly limited in what I can wear. They may include additional effects. Sorcerer, Witchhunter The following classes have Enchant as a Minor skill: 1. I already have a Daedric Dagger with soul trap on it. Buying the training is about the only way to go. Increase: Recharge Item: +5.0. Later editions of the game work this way. Increase: Recharge Item: +5.0. Are there any cheap trainers that I could use to build up my skills? In general, vanilla clothing enchant values are pretty consistent and logical, and are not unbalanced. I'm level 23 in my Enchant skill, but if there's a good, cheap way to improve it, that'd be great. If you want a less absurd work around, all of the Daedric items have enough enchant capacity to put a Feather or Strength enchant on them rendering them effectively weightless. Note that the Enchant values shown here are as used in-game. Recharging does a tiny bit more experience per, but uses up a filled gem and takes forever to get anywhere with it. In general, vanilla clothing enchant values are pretty consistent and logical, and are not unbalanced. If so, that's definitely something interesting to consider, and raises a question: Do the extra enchant points (80 on the sword vs. 90 on the staff, according to UESP) make up for the difference in damage (1-43 on the sword vs. 3-16 on the staff) if you're making a cast on strike enchantment? It's not Skyrim where enchanting is designed around fortifying stats with constant effects. By the time it's 100 you'll probably have enough money to just buy whatever crazy item your heart desires. If you don't mind breaking the game a bit just sell some daedric stuff to creeper and you should have plenty of money. You get the 500 from the str stat, whatever you get from the corporus thing, and I like wearing the fists of rangulf so that's +20 to strength and more capacity, plus whatever dodads you can enchant(do the min-max enchant thing where it's a range from a low number to a high number), and whatever booze, poitions and other spells you can get with fortify strength. Put the filled soul gems in a quick item slot and use them repeatedly to recharge the item. Press J to jump to the feed. The success calculation for high-end enchantments (somewhere above enchant value 60) is very tough: Even with enchant boosted up to 120 (via fortify skill spell) I fail very often. TIPS - See Short Blade Enchant (Intelligence) - This skill governs the creation, use, and recharging of enchanted items. Create Magic Item: +5.0. recharge the sword. Clothes, armor, jewelry, weapons, etc. The master trainer in enchant is hostile when you meet him, and while that can be done (with Calm spell), it gets complicated and is of course expensive. 1-2 points of enchantment per light armor pauldron? If you want to enchant light armor, the best pieces are glass cuirass (12 points), Telvanni cephalopod helm (an astonishing 100 points), glass greaves (10 points), glass boots (10 points), glass or chitin bracers (10 points each), and a glass tower shield (45 points). The enchant values of robes have been increased across the board. Use Magic Item: +0.1. How quickly they recharge depends on your Enchant skill. The Elder Scrolls III: Morrowind. Does recharging enchanted items work? Got a link? I need the best list for damage, other atributes (such as chameleon and levitate) and also … Player->SetWaterWalking 1is correct. * Improved credit list. +10 Bonus: Altmer The following classes have Enchant as a Major skill: 1. Unlike Oblivion, enchanted items in Morrowind do recharge slowly over time. Enchanted items burn less power, and are recharged more efficiently from soul gems, for a trained user. Click Save. Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. New comments cannot be posted and votes cannot be cast. Unfortunately, even with enchant skill at 100, you still can't make massive Constant Effect items. Use Magic Item: +0.1. I know that rings and amulets are generally the go to enchanting items and have capacities as such, but the character I'm playing now I want to be entirely enchanting based. Technically, doing a cast-when-used spell from an item does raise your Enchant skill, if you have about 4000 hours to spare. Rebalanced over earlier versions. The enchant value in the construction set is 10 times as much as what appears in the game so if you want an in-game enchant value of 500 then you need to set the value in the construction set to 5000. (Light Armor skill tree) The Steed Stone [edit | edit source] Alternatively, one can increase carry weight with The Steed Stone. Only the client's known effects can be used to create a spell. It's hard to say how much it costs to enchant something as it varies. Prior to retaining the services of a spellmaker to create a custom spell, the Nerevarine must first learn a spell consisting of a desired magical effect. Dec 8, 2017 @ 1:53pm Exquisite clothes hold around 80 enchantment points, exquisite jewelry around 120. Remeber though that the more intense the enchantment, the more it's going to cost. If you want to make constant effect enchantments, 100 just won't cut it. Press question mark to learn the rest of the keyboard shortcuts. This is the fastest way to get your skill to 100 without the drain-skill-training-exploit. See articles for details. Find any trainer that does enchant training to any level, cast that on yourself and talk to the trainer before it wears off. Press question mark to learn the rest of the keyboard shortcuts. If you have an … (Pickpocket skill tree) Unhindered makes your worn light armor weightless. Note: For constant-effect enchantments you need a soul with 400 charge. Enchant capacities of clothing are mostly unchanged from vanilla Morrowind. 2. 1 Character Creation 2 Trainers 3 Books 4 How to enchant 5 Appearances For other uses, see Enchanting. The there's one I use that places a multiplier on all item's enchant capacity. Stock up on Common Soul Gems and fill them up with summoned Ancestor Ghosts and any pest animals you encounter. * A massive cleanup of the archive. Main article: Skills (Morrowind) Enchant is a skill in The Elder Scrolls III: Morrowind that determines the player's effectiveness at Enchanting items. In Morrowind, ->is used in place of the period used in its successors: 1. Armor's actually pretty lousy for enchanting. Some people consider it cheating, but it's really the only way to make constant effect enchantments without paying someone a few hundred thousand gold. Morrowind Rebirth - Skills [Addon] * Successfully creating a magic weapon now gives 10 points instead of 5 points (out of 100) towards a skill increase in Enchanting. Having 50 Enchant means items will use 0.6x normal charge, having 100 means they use 0.1x normal charge, and at 110 Enchant skill items use 1 charge maximum per cast. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I kind of like 10x capacity. - Enchant skill only offers a significant decrease in item charge use at higher levels. As with The Elder Scrolls IV: Oblivion, and The Elder Scrolls V: Skyrim, Console commands are only available in the PC version of the game. Known issues I can't put crazy enchantments on every piece of armor because it's prohibitively expensive, but I can wait until late game when I get a boss soul or rare item and either save up the small fortune or stack up my intelligence in the most convoluted way I can think of in an RP ritual. Skilled enchanters are more successful at creating new items. You'll need to buy a fortify skill spell from ... well, somewhere in Mournhold, I forget exactly where. Projectile Enchant Capacity a Morrowind mod by pianobadger-----IMPORTANT: This mod is designed to be used with the "Arrow enchanting" option provided by Morrowind Code Patch (MCP) under the "Game mechanics" section. Cast-when-strikes weapon use does not. Enchant capacities of clothing are mostly unchanged from vanilla Morrowind. With this patch, the newly enchanted item increases in value based on the enchantment capacity used, and the item type. There is so much money to be had in Morrowind. Find " daedric spear ", double click it and edit the enchant value. The construction set uses these values times ten for increased precision. and I want to increase my magicka preserves. There are so many enemies in this game that are hard to kill in close quarter combat. Wow, 15 years of playing morrowind and I learn something new. Spellmakers can craft spells with any effect from any school of magic (regardless of their magical expertise), but they do not have libraries of magical effects available. I don't know how many soul gems I've wasted trying to enchant stuff. You can enchant basically anything in Morrowind, but certain items have more capacity to be enchanted. Pick an item with a large charge capacity that burns its charge very quickly, like the Staff of Magnus. Training costs 1 gold per level and anyone can take you to 100. Bard, Battlemage, Knight, Mage, Spellsword Then make a version of it that does "Drain enchant 100 for 2 seconds on self". Create Magic Item: +5.0. Cast When Strikes: 0. ... And if they all are Exquisite, that can provide a good bit of Enchant capacity #2. psychotron666. The exquisite rings have an enchanting capacity of 120, I think exquisite amulets have 240. TIPS - You simply use up the charges in an item. Sythranox 11 years ago #1. Light Armor Light Cuirass You can choose between several modifiers, I think 1.5x is the lowest and 10x is the highest. The following races receive bonuses to their Enchant skill: 1. Fortify Enchant 500 Points for 2 Seconds on Self With this enchantment you can enchant all things possible with 100++ chances of success. Sets new, usually higher, enchantment values for all pieces of armor in the game. Strength is a more efficient option since it boosts damage and increases carry capacity both. Technically, doing a cast-when-used spell from an item does raise your Enchant skill, if you have about 4000 hours to spare. It's called the "Soul Drinker." Best and easiest way to permanently increase magicka? I always just went to a mage in the mages guild to get my enchanting done, wouldn't that be easier, or would you get greater effect from doing it on your own? an Amulet of Recall at 5 Enchant uses 18 Charge, and at 100 Enchant uses 2 Charge]. And is it really necessary to have one? But damage and Soul-Trap (2 seconds will work) on the sword and kill everything with it. Cast When Strikes: 0. Previously, items you enchant had the same value as the unenchanted version. Then you can make the powerful constant effect enchantments. The Elder Scrolls III: Morrowind; Highest Enchant Capacity; User Info: Sythranox. Intelligence improves enchanting, but not because it's the governing attribute for the Enchant skill -- that's just a coincidence. I kind of like 10x capacity. Okay, where do I find a Daedric Dai-Katana? Most of the light and medium armor tops out at around 20 points of enchantment. After EVERY dead rat/cliffracer etc. I'm playing as a pure mage, so I don't really have much in the way of weaponry. Best Enchantments for armor - posted in Morrowind Discussion: I'm looking for the best list of enchantments i could use and the armor to use them on to make the ultimate set of armor for morrowind, money is not a problem and neither are souls (azura's star + summon golden saint works very well). A sort of artificer who'll enchant a piece of armor for every occasion - not just jewelry and clothing! Enchant will level 50 times faster, however, if you use soul gems to recharge items. Looks like you're using new Reddit on an old browser. Extra Pockets will increase your carry weight permanently with 100 points. Without the "Arrow enchanting" patch selected and … The there's one I use that places a multiplier on all item's enchant capacity. Can anyone confirm the accuracy of the enchantment success rates on uesp.net? New comments cannot be posted and votes cannot be cast. However, a few adjustments have been made. A source spell's magnitude, duration, and other detai… Im playing as a warrior right now, so you guys might tell me that I dont need spells. There is a loophole in the game where you can drink tons of fortify intelligence potions to boost that have the highest enchant value. The easiest thing to do is hop on over to Dirty Muriel's Cornerclub in Sadrith Mora and grab the Scourge Blade spell from the Dunmer upstairs. One that increases the enchanting capacities of armors that have really low capacities - I don't want to have a Daedric Tower Shield on every part of my body, I just want to have more choices in what I can wear. Spells stack up to 8 times, so make 8 separate spells that fortify enchant 100 (you might need a few fortify restoration spells too), and you can bring it up to between 800-900. Welcome to r/Morrowind, a subreddit dedicated to Bethesda's 2002 open world RPG, the third installment in the The Elder Scrolls series. An MWSE version and a plugin version are included. * Improved readme. Misc * Updated the Morrowind Patch Project compatibilty patch from 1.6.5 to 1.6.6. Part of why this is hard is I'd prefer to use light armor over pure clothing or heavy armor. The difference between using an item with 5 Enchant skill vs at 100 Enchant skill is about 10x the difference [e.g. Just get Azura's star and and Deadric Dai-Katana. Even the Heavy Armor pauldrons seem to only go up to 7 points at max! You can make some lesser stuff but to make a powerful item takes either hugely inflated enchant skill or luck/intelligence, via alchemy or some other exploit. Wrong. Enchanting is the ability to add magical effects towards an item. Not only that, if you increase it to at least 110, every item [even stupidly powerful ones] will … You can choose between several modifiers, I think 1.5x is the lowest and 10x is the highest. 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